
Playing every day also allows a diligent player to keep track of villagers about to move, instead of coming back to town after a week with one of their friends missing. It's an optional Anti-Frustration Feature for people who like the game but don't have the time to play every single day. Animal Crossing: New Leaf alters this a bit with the "Keep Your Town Beautiful" town ordinance, which makes your town "decay" more slowly when you're not playing.so now it's "play like twice a week or something". And in Animal Crossing: Wild World for the DS, you sometimes get a random letter that gives you little tidbits of wisdom, one of which is "avoid boredom by playing an hour a day".

Further, the town itself requires a little near-daily maintenance: saplings and flowers need watering, weeds need pulling, etc. Miss more than a couple of days, though, and you'll get teased and scolded for being gone so long. He might have that spaceship you want, and if you don't check, who knows when it'll be in stock again? More mundanely, the game rewards loyal players with more loyalty from the local resident animals that manifests in them being less likely to move out and more likely to give the player presents.

