
Load the mod in Visual Studio 2015, and resolve the references to theCities: Skylines assemblies, which are found in your Cities: Skylinesinstall folder.ĭefault: C:Program Files (x86)SteamsteamappscommonCities_SkylinesCities_DataManaged Parts of that mod have been moved into the Net folder,here. The codefor the old mod can be foundhere. The network code was ported over from a first attempt at a moregeneric interface which would expose the entire API this other modwas incomplete in the timeline required, but provided enough of astarting point to get the remote sensing/actuation working. This remoteinterface works because the game's APIs exposed to modders arethread-safe.

To accomplish the goals of remote sensing and acutation, we developeda UDP-server thread which runs inside the Cities: Skylines gamewhenever the game is running a simulation, and provides an API forsending data to the game and getting data from the game. For thispurpose, we needed to be able to remotely determine the traffic oneach street at an intersection (sense), and to be able to remotely setthe traffic light state for a given intersection (actuate). This mod was extended for Visor-VU with the purpose of adding theability to remotely control and sense traffic intersections in Cities:Skylines using a hardware-in-the-loop (HIL) platform. We welcome contributions from the community!Ī work-in-progress modification for Cities: Skylines to add additional traffic control See Full Changelog for details of earlier releases.

Cities Skylines Mods Traffic Manager Download Rating: 7,7/10 7894 reviews
